Tuesday, August 12, 2008

How to compile the g++ object file with gcc

Here is an example shows how to compiler a program with gcc with objects files which are compiled by g++

Example codes:
( Reference from here )

test.c 
 #include
 #include
 #include "adio.h"
 #include "adstring.h"
 int main()
 {
  char input[21];
  char buffer[11];
  char buf[11];
  const char* str = "hello world!!";
  adstring_strcpy(buffer, str, 11);
  puts(buffer);
  adio_fgets(input, 21, stdin);
  puts(input);
  adstring_strcpy(buffer, input, 5);
  puts(buffer);
  int a = 12345;
  puts(adstring_itoa(buf, a, 11));
  puts(buf);
  return 0;
 }

adio.h
 #ifndef ADVENCE_IO_H
 #define ADVENCE_IO_H
 #include
 char* adio_fgets(char* buf, int num, FILE* fp);
 void adio_stdinclean(void);
 #endif

adstring.h
 #ifndef ADVENCE_STRING_H
 #define ADVENCE_STRING_H
 char* adstring_strcpy(char* to, const char* from, int num);
 char* adstring_itoa(char* to, int from, int num);
 #endif

adio.c
 #include
 #include
 char* adio_gets(char* buf, int num, FILE* fp)
 {
  char* find = 0;
  fgets(buf, num, stdin);
  if ((find = strrchr(buf, '\n')))
  {
   *find = '\0′;
  }
  else
  {
   while (fgetc(fp) != '\n');
  }
  return buf;
 }
 void adio_stdinclean()
 {
  while (getchar() != '\n');
 }

adstring.c
 #include
 #include
 char* adstring_strcpy(char* to, const char* from, int num)
 {
  int size = num-1;
  strncpy(to, from, size);
  if (strlen(from) >= size)
  {
   to[size] = '\0′;
  }
  return to;
 }
 char* adstring_itoa(char* to, int from, int num)
 {
  char tmp[11];
  sprintf(tmp, "%d", from);
  adstring_strcpy(to, tmp, num);
  return to;
 }



Make static library , here we assume object files need to be compiler in g++
 g++ adio.c adstring.c -Wall -c (this line will come out with adio.o adstring.o)
 ar rcs libadlib.a adio.o adstring.o (archieve into libadlib.a file)

 gcc test.c -I. -L. -ladlib -o test

Here, there are some errors say that the function with object files is not found.
The reason is that compiler will change c++'s function name while compiling.
In order to tell compiler not to change function name, we can use extern "C"

We can modify adio.c adstring.c into :

adio.c
 #include
 #include

 #ifdef __cplusplus
 extern "C" {
 #endif

 char* adio_gets(char* buf, int num, FILE* fp)
 {
  char* find = 0;
  fgets(buf, num, stdin);
  if ((find = strrchr(buf, '\n')))
  {
   *find = '\0′;
   }
  else
  {
   while (fgetc(fp) != '\n');
  }
  return buf;
 }
 void adio_stdinclean()
  {
  while (getchar() != '\n');
 }

 #ifdef __cplusplus
 }

 #endif

adstring.c
 #include
 #include

 #ifdef __cplusplus
 extern "C" {
 #endif


 char* adstring_strcpy(char* to, const char* from, int num)
 {
  int size = num-1;
  strncpy(to, from, size);
  if (strlen(from) >= size)
  {
   to[size] = '\0′;
  }   return to;
 }
 char* adstring_itoa(char* to, int from, int num)
 {
  char tmp[11];
  sprintf(tmp, "%d", from);
  adstring_strcpy(to, tmp, num);
  return to;
 }


 #ifdef __cplusplus
 }
 #endif

1 comment:

Anonymous said...

Well said.